We're on a Mission

To create a world where everyone can become a confident and successful reader.

Olivia reading on a tablet.

Our Values

We believe that every student deserves access to high-quality education, regardless of zip code or background.

  • We actively partner with sponsors and organizations to bring our products to underserved communities.
  • Our products are ad-free, safe, secure, and student data will never be sold.
  • Our products must have a measurable impact on student learning and success.

We believe that pedagogical and design methods should stay grounded in the latest research and best practices.

  • We are aligned with the science of reading, taking a holistic approach to literacy education.
  • Our user experience (UX) is crafted based on current research into accessibility, interoperability, and student learning needs.
  • Students have been active participants in our product research and user testing from the beginning.

We believe that motivation is the key to success in learning.

  • Competition and gameplay mechanics are used to encourage reading activity.
  • Book content must be motivating and interesting, which takes precedence over any external objectives.
  • Success is measured not just by learning outcomes, but by sustained student motivation.

We believe that technology is shaping the future of education.

  • We build all of our core technology in-house and are committed to furthering the advancement of EdTech innovation.
  • Artificial intelligence (AI) is used to broaden access to expert educators, not to replace them. We believe that human connections remain essential to learning.
  • Screens and screen time aren’t inherently bad, but need to be used for good, as they provide immense educational value.

The Problem

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67% Literacy Fail Rate

67% of American 4th graders are failing in reading. Literacy rates in the US and Canada are declining each year. Recent school closures have only made the problem worse.

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Lack of Resources

Parents and educators are frustrated trying to meet the demands of their jobs each day. They're looking for simple and effective tools to help children succeed.

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Demotivation

Children have become less motivated to read for fun. There are many things competing for their attention. Our educational tools need to meet them where they're at in an engaging and fun way.

Introducing QuestRead

An Adventure to Reading Mastery

QuestRead is a mobile reading game designed to increase motivation and achievement for elementary-aged children (K-5). They play the game by reading books -earning in-game rewards and real-world prizes.

Start a Free Trial Today
Child holding the app on the QuestRead Quest screen

Our Story

Janessa Ferrell, Co-founder and CEO

Several years ago, I worked as a private tutor for a 5th grade boy with dyslexia. His reading level was four grades behind, and his school wasn't helping him. His parents pulled him out to work with me in the mornings instead of sitting in class.

I experimented with various approaches, and eventually discovered that he made progress when I let him read books about topics he liked, when he read out loud to me, and when I rewarded him for reaching certain reading milestones.

Within 3 months, he was reading on grade level. And most importantly, his self-confidence soared.

Experiences like this and learnings from graduate school shaped how I viewed reading instruction. Furthermore, I discovered technology's power to motivate and engage children in the learning experience.

This and more led me to founding QuestRead. Watch my founder story intro to hear more.

Janessa teaching in the classroom.

Meet our Team

One thing we all have in common: we're passionate about using a research-based and fun approach to improving literacy outcomes for people everywhere.

Partners

Thanks to the organizations partnering with us on our journey.

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